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Blood Tales (Unity Mobile Project)

At Section Studios, I was the Lead Environment Artist setting up pipelines, managing, and executing multiple levels using Unity for Android and Iphone devices. The requirement for the project is to run a solid 60 fps. I managed 4 Artists in-house and a team of 5 outsourcing artist and together we built over 35 Levels and 9 Arenas in a year and a half.