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Pitch Project

At Turtle Rock Studios, I am a Lead Environment Artist setting up pipelines, managing and mentoring artists, and executing pitch projects. On this project the requirement was for 60 fps on the PS4 and we used a proprietary engine that only I had professional prior experience with. So with 3 months to execute I was the main world builder doing all work in-engine and at the same time getting the team up to speed on the engine tools, as well as coordinating the team to work together.